If I can't see where failed shots landed, I can't correct them and learn.įor the third mission (the second real mission after the tutorial), I said to hell with it and turned off all tactical assistance. Most problematic is that the recoil on my M1 Garand makes it hard to spot the piddly-little particle effect puffs my missed bullets kick up. Without my helper, I have to interpret a wind indicator without any practical knowledge of its effect on trajectory and hope that what looks like 200 meters is really 200 meters. The red marker exists because I'm not really a sniper in North Africa: this isn't my gun and I can't actually feel the wind on my face or judge distance like I could in reality. There's no basic training to aquatint me with SE3's ballistics, which certainly won't be the same as Battlefield 4's or Rising Storm's or Arma 3's, so how am I to know my bullet velocity and weight? Fully disabling tactical assistance gets rid of it, but after growing used to it, I feared distance shots might then become absurdly hard. It has a fast cooldown, so I can use it for almost every shot, and that essentially brings me back to just putting a crosshair over someone's head. The problem with Sniper Elite's 'empty lungs' function is that on top of steadying your rifle, it puts a red marker where your bullet will go, taking into account distance and wind. Actually, most games call it 'hold breath,' which is also dumb: WWII snipers probably would have been taught to fire during the respiratory pause after exhaling, and no sniper would take a gulp of air like you hear in some games. When looking through a scope, Sniper Elite has a steadying function many sniping games have: an 'empty lungs' key. Leaving UI help partially enabled did turn out to be a problem, though. It's not sniping if you remove all the things that make sharpshooting hard, and I was glad I could set that straight right away. The easiest ballistics mode just puts bullets in the center of the crosshair, no matter how far away you are, and that's dumb. I wasn't too concerned with enemies and on-screen help yet, but I knew that my bullets had to act like bullets.
Sniper elite 3 reloaded full#
I began with mid-grade enemy intelligence, full ballistics difficulty (bullet drop, wind interference), and partial tactical assistance from the UI.
I started the campaign by setting custom difficulty options.